Trying to publish artefacts from the things I work on. Mostly design and software, focused on interfaces that are practical and flexible.

Also a reading log.

By Judah, one of the creators of

Apple’s focus on user experience as a differentiator has significant strategic implications as well, particularly in the context of the Innovator’s Dilemma: namely, it is impossible for a user experience to be too good. Competitors can only hope to match or surpass the original product when it comes to the user experience; the original product will never overshoot (has anyone turned to an “inferior” product because the better one was too enjoyable?).

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